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Chambers of Love: Prose and Cons Edition - The White Wolf LiveJournal Community
Much wailing and gnashing of teeth.
whitewolf_lj
johnny_redactor
Chambers of Love: Prose and Cons Edition
Convention season’s in full force here at White Wolf, and attending these cons, I have a lot of people asking about what they can look forward to in the releases scheduled to roll out over the next few months. In addition, in comments on the past several entries I’ve made, folk here on the LJ have been asking for some sort of teaser for these supplements. Something to whet their appetites.
 
So, that’s what this entry’s all about. A lot of cool stuff is coming for Exalted and for Scion, so I thought I’d give you guys and gals a look at a bit of crunch from a number of upcoming releases: The Books of Sorcery, Vol. V—The Roll of Glorious Divinity II, Scroll of Fallen Races, The Compass of Terrestrial Directions, Vol. IV—The South, The Manual of Exalted Power—The Infernals and Scion: Ragnarök. As I mentioned, some of these releases are rolling out months from now, which means that some of this crunch has not been developed yet (in fact, in the case of The Infernals, what you are getting is pre-first draft—I just thought it was cool and that you people would too).
 
From The Books of Sorcery, Vol. V—The Roll of Glorious Divinity II, here’s Melissa Uran’s Abscissic plate for the Courtesan and its accompanying text:

 

The Courtesan (Temperance)
 
She sprawls in a pool of crimson silk and ichor. She is in dishabille, and her diaphanous clothing scarcely conceals her form. Her spines and tendrils are relaxed. She is sated. Blood trickles from the corner of her mouth. Behind her is the symbol of the serpents, etched against the void in the colors of cold starlight and the rough strokes of chalk. In the corner of the card, one can see a harp; it plays the note of E.
 
The Courtesan seeks to achieve its goals and control its situation but places no value on its integrity. It willingly degrades its body, mind and soul to pursue its aims—to perform its master’s will and to ensure she needs its service. It gains Limit when presented with new evidence that it’s helpless or unneeded. The sorcerer can reduce the Courtesan’s Limit by involving it in decision-making processes, presenting it with gifts, offering it apparently sincere flattery or otherwise proving it valuable.
 
At low Limit, the Courtesan lives to please its master and retains confidence that she would be helpless without it. As its Limit increases, it begins to look for ways by which it may make itself irreplaceable. At high Limit, the Courtesan becomes convinced its master believes she needs it not, and it may undertake dramatic action to prove itself valuable, often in ways the sorcerer hadn’t planned for and that may conflict with whatever agendas the sorcerer hasn’t shared with it.
 
Limit Break
 
Fury of the Scorned: The Courtesan seeks to force its master to know the helplessness and dependency it feels. For (Temperance) days, it seeks to cause her as much suffering as it can without actually harming her. Alternately, it may decide on one inconvenience to inflict upon her permanently, such as impotence with all partners save for it, though it will attempt to keep its involvement in this inconvenience a secret.
 
Lash of Self-Hatred: The Courtesan accepts it has no value. Descending into nihilistic despair, it becomes listless and devoid of all creative impulse. It cannot spend Willpower, save when pursuing orders that might inflict injury or death upon it. The Courtesan remains in this state for (Temperance) months.
 
From the Scroll of Fallen Races, here’s one of the Steps of the Glorious Consumption Path, one of five Dark Paths of the Dragon Kings covered in the book:
 
●● Consume the Mind
 
Cost: 10m; Mins: Essence 2; Type: Simple (Dramatic Action)
Keywords: Combo-OK
Duration: (Path rating) days
As the Dragon King consumes the brain of a sentient creature who has died within the last scene, she gains its memories. If the target had an Essence score higher than the Dragon King’s Path rating, then the Step fails. If the target was a mortal, the Dragon King may pay one Willpower when activating it to retain the memories indefinitely, without committed Essence. The Dragon King can only hold the memories of one individual at a time.
 
From The Compass of Terrestrial Directions, Vol. IV—The South, there is the return of a popular creature from first edition:
 
Furnace Rhinos
 
Autochthon’s living refineries were long ago culled and poached to near-extinction. These huge, horned beasts that once grazed ancient mineral fields in the dry foothills east of Gem once stood a mighty 30 feet in height and were instrumental in purifying the magical materials for the gods. Now the rare specimen wandering out of the Southern Wyld stands a mere eight feet at most but can still process magical ores like its forebears.
 
Furnace rhinos are docile creatures, but defend themselves when necessary with their brute strength and deadly horns, which may contain one of the magical materials. In the hands of the right thaumaturge, such beasts could be used to create powerful weapons and artifacts.
 
Str/Dex/Sta    Per/Int/Wits/Will    Health Levels              Attack                          Dodge DV/Soak
                              (Spd/Acc/Dmg/Rate)
8/3/9                  2/1/2/4          -0x4/-1x5/-2x5/-4x2/I       Gore: 6/8/10L/3                         2/4L/9B
Abilities: Athletics 2, Awareness 2, Dodge 1, Investigation 1, Integrity 3, Martial Arts 3 (Gore +2), Presence 2, Resistance 5, Stealth 1, Survival 4
 
From The Manual of Exalted Power—The Infernals, here’s one of the Charms from the brutal Infernal Monster Style of martial arts:
 
Hero-Sundering Hands
 
Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Reflexive
Keywords: Combo-Basic, Crippling, Obvious
Duration: Instant
Prerequisite Charms: World-Breaker Grip
Most enemies may be splattered in one strike. Fewer must be thrown back like juvenile fish to mature into worthy prey. Only the rarest of adversaries must be torn limb from limb, but Infernal Monsters dream of such opportunities and wake salivating. This Charm may only be activated as a particularly brutal means of releasing an opponent seized with World-Breaker Grip. The Infernal adjusts his grip to twist off the enemy's limbs the way a young boy might pull wings off a fly. Mocking laughter is not required, but is customary to the maneuver.
 
The victim suffers a single level of unsoakable lethal damage and one crippling amputation injury of the Infernal’s choice, examples of which may be found on page 152 of Exalted. Effects that prevent this damage also prevent the maiming. If these options aren’t brutal enough, the Infernal might rend an enemy’s genitals, taking away his or her ability to enjoy sex or procreate and messily terminating any existing pregnancy in the process. Regardless, the severed organ remains in the Exalt’s grip. Because this Charm functions through actual amputation, Exalted can’t heal back missing organs without the aid of appropriate magic. In case it comes up, a dismembered human-sized limb may be used with the same statistics as a club and is obviously an in-style improvised weapon.
 
And, finally, here’s something for the Scion fans, from the Frost Purview introduced in Scion: Ragnarök:
 
Uller’s Stride (Frost ••)
 
Dice Pool: None
Cost: 1 Legend
Like the God of Skis who gives this Boon its name, the Scion can speed his travel by gliding on a thin layer of snow. Hoarfrost coalesces into ice around his feet or his shoes, allowing him to skate over nearly any flat surface. As long as the Scion can slide along the ground, he can move quickly and easily. Grassy fields, liquid water (or other substances), and pavement or concrete are all ideal surfaces for this sort of motion. The Scion leaves a thin, wavering trail of ice that soon melts in warm surroundings.
As long as the Scion stays on a reasonably flat (though not necessarily level) surface, he gains a five-yard bonus to his Move and Dash actions. Uller’s Stride cannot take the Scion up into the air, but he can skate over water. Tricks such as skating off the end of an inclined tree and landing on the lip of a nearby hillside count as stunts that apply the five-yard bonus to Jump actions. Players can use Uller’s Stride with many other stunts too, such as maneuvering a foe onto a not-yet-melted patch of ice so she slips for a moment, giving the Scion a bonus to attack.
 
Once activated, Uller’s Stride lasts for the rest of the scene unless the Scion deactivates the power prematurely. He can walk or skate interchangeably, depending upon what seems useful at the moment. The Scion never slips or falls from losing traction, though he can still be knocked down He can also trip over difficult terrain or crash into an obstacle if he’s clumsy.
 
I hope this material excites you folk as much as it is me as I see it rolling in. And don’t worry, there is still plenty of teases I’ll drop on you when I see you at Dragon-Con. Talk to you in a couple weeks.
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Comments
eolirin From: eolirin Date: July 30th, 2008 07:12 pm (UTC) (Link)
Are you going to be at GenCon as well?
From: johnny_redactor Date: July 30th, 2008 07:17 pm (UTC) (Link)
Not this year, unfortunately. Neither Brian nor myself are going, but everyone else from IPD&D will be there.
eolirin From: eolirin Date: July 30th, 2008 07:19 pm (UTC) (Link)
Awwww. I was really hoping to get a copy of Abyssals signed by you. Oh well, maybe next year.
kilohansel From: kilohansel Date: July 30th, 2008 07:29 pm (UTC) (Link)
Five Dark Paths? In addition to the 10 Paths of Prehuman Mastery? You can't get that book out fast enough.
(Deleted comment)
From: johnny_redactor Date: July 30th, 2008 07:59 pm (UTC) (Link)
Oops... good point. How about this?
Raging Vortex Form

Cost: 10m, 1g; Mins: Sword 2, Essence 1; Type: Reflexive
Keywords: Combo-OK, Mutation
Duration: Assumption or one tale
Prerequisite Charms: Spectacular Insanity
Some raksha (far too many, as far as Creation is concerned) have monsters lurking in their souls. A raksha with this Charm can unleash that monster during her darkest moments. The raksha can activate this Charm in the Wyld at any point before he enters bedlam, thereby gaining the benefits of the innate power listed below for the duration of the tale. Alternatively, he can spend one gossamer to activate this Charm in conjunction with an Assumption to gain the following innate power for the Assumption’s duration.

Innate Power (Cost: 10m): When a raksha enters bedlam, she can reflexively spend 10 motes to instantly gain a number of temporary mutation points equal to half her permanent Willpower. These mutations last so long as the raksha stays in bedlam and have no adverse effect on her, even if the sum of her (mutation points + Essence) exceeds her (Willpower + 4). The player must choose the mutations that will be acquired during bedlam when this Charm is first purchased. These mutations are fixed until the raksha’s permanent Willpower increases or decreases, at which time the player can reallocate them as he wishes.
dh01 From: dh01 Date: July 31st, 2008 12:29 am (UTC) (Link)
Like a little girl, I squeal. My faith in Fae2e rises!

Regardless, I do have a question. The way that was worded, the mutation cap looks to still be there, but doesn't seem to have what could potentially be a 'you are now mortal/a pillar of salt/a writhing mess of hands/a Chicken Boo' sort of outcome. Is there a more codified system for what happens when you break the cap?

One more thing (okay, lied about having a single question): will old Fae1 charms that had pure mutation costs be given a non-mute alternate cost, a la the Pox/Blight charms? I ask this for those possible fae builds that strive for purity of non-being or somesuch nonsense.
irked_indeed From: irked_indeed Date: July 30th, 2008 07:56 pm (UTC) (Link)
Sounds pretty awesome, on all fronts. I remember hearing about demonic limit break from First Ed- it's nice to see some hints as to what that's all about!

Thank you for releasing errata earlier today. It's good to see that going forward. Can we look forward to more being released in the near future? I know there are lots of folks still curious about the big questions (Halting the Scarlet Flow, Void Avatar Prana, willpower costs for Sidereal social Charms, etc.)- myself very much included.

(I'd love to ask whether today's errata is making a deliberate change when it says Martial Arts Supplementals can be Comboed with Simple Melee Charms, but I can settle for one question if I must.)
From: johnny_redactor Date: July 30th, 2008 08:00 pm (UTC) (Link)
Actually it's a brainfart moment on my part. Since corrected by myself.
irked_indeed From: irked_indeed Date: July 30th, 2008 08:06 pm (UTC) (Link)
So I just saw- thank you! The quick fix is hugely appreciated.
From: (Anonymous) Date: July 30th, 2008 11:57 pm (UTC) (Link)
Now can we get an update on the Can't/Un- applicability trumping.

Does HGD work against the shockwave of TA? Seems pretty exalted... and HGD does seem to say even if something says I don't work, I still do (perr UFvIO).
From: (Anonymous) Date: August 21st, 2008 06:38 pm (UTC) (Link)
Yes, this would be very very nice. Stop answering the wankingly easy questions and start answering the hard ones please!
gausshawk From: gausshawk Date: July 30th, 2008 09:08 pm (UTC) (Link)
I'm glad I got the full four days for DragonCon this year, then.
bazzalisk From: bazzalisk Date: July 30th, 2008 09:15 pm (UTC) (Link)
Woah. That all looks pretty awesome. Especially the Raksha charm (which is nicely laid out mechanically speaking).
nightchilde From: nightchilde Date: July 30th, 2008 10:58 pm (UTC) (Link)
GROOVY!
caesarsalad77 From: caesarsalad77 Date: July 31st, 2008 12:02 am (UTC) (Link)
Sounds sweet.

Of course, it just makes me want Autochthonians more.
earthdragon From: earthdragon Date: July 31st, 2008 01:04 am (UTC) (Link)
Mocking laughter is not required, but is customary to the maneuver.
Do I need to say anything else?
tashiro From: tashiro Date: July 31st, 2008 02:46 am (UTC) (Link)
All very much awesome, but I had to pause... 'God of Skis'? That had me scratching my head briefly. :D
megapope From: megapope Date: July 31st, 2008 11:19 am (UTC) (Link)
Hooooly shit! You guys aren't pulling any punches with those infernal charms!
From: (Anonymous) Date: August 1st, 2008 06:17 am (UTC) (Link)

Oh god yes...

As an aside, if I wet myself, its from joy...

(Any) Information of Dragon Kings? +
New Paths for Dragon Kings? ++
Infernal Charm that makes me laugh and cringe? +++
Fair Folk Charms I understand? ++++

Take an extra + and buy yourself something nice Mr. Chambers. Lords knows White Wolf is going to be getting enough of my money in the year to come.

Heh... "In case it comes up... obviously an in-style improvised weapon."
pixiemily From: pixiemily Date: August 1st, 2008 03:23 pm (UTC) (Link)
What an awesome post! Thank you!
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