What's the word, kids?
I've just come from the most recent "crossover meeting," in which we World of Darkness-type developers sit around a table and, mostly, make fun of me. This week, though, we also hammered out some conceptual and mechanical notions common to Vampire, Werewolf and Mage. In this case, I had wanted to pull on my fisherman's gloves and get up to my elbows in Ethan's and Bill's brains to see how a feature of the upcoming Ordo Dracul covenant book would interact with some similar features of Werewolf and Mage. What happened is, I think, the ideal result of these meetings: An existing idea was refined by folks smarter than me, solidified a bit with elements of setting and atmosphere, and augmented by a new idea that's going to net some new occult toys for the Kindred. Even better, it's sort of recharged my drive to get up to my neck in the book this weekend.
As an aside, I should say that matt milberger and Pauline Benney have made some amazing things happen on that Lancea Sanctum book. It's rad-looking and I'm eager for it to land with a 224-page thud on your game table. Careful with those drinks, dude, 'cause they'll spill. The point when a manuscript becomes a book gets me so jazzed. It's the powder that fires me out of the cannon at the next project.
Last thing: We also talked a bit about the hypothetical fourth game at the meeting today. Let me tell you, it's one of those things that I've been wanting to do since I was making home-brew Storyteller games for my old group back in the day. An intimidating thrill. This is the period when hot, molten ideas are getting thrown around — good stuff. (I've sort of come into the late stages of it on Mage, but that game's awesomenity was already cranked up so high when I got here that I can't hardly reach the controls.) No telling where this new game's gonna go in the next few months, but right now I'm inspired and enticed like I was when I read through the Werewolf proofs in my first weeks at the office.
Let's all enjoy my foolish green exuberance while we can.
January 21 2005, 22:08:01 UTC 7 years ago
That's my guess at least.
Anyways, glad to hear new stuff will be cool. Any plans for any more "generic" WoD books ala Antagonists or Ghost Stories?
January 31 2005, 14:11:13 UTC 7 years ago
Ghost Stories: Not so good. Not really useful.
January 31 2005, 14:12:19 UTC 7 years ago
January 21 2005, 22:19:41 UTC 7 years ago
January 22 2005, 03:07:38 UTC 7 years ago
Especially since I wrote part of Ordo Dracul and I want to know what you're doing with my stuff! :)
But I'll wait.
January 22 2005, 04:40:07 UTC 7 years ago
January 22 2005, 16:05:59 UTC 7 years ago
I've looked over Mummy several times, and I would love to play a mummy game, but it's hard to find ppl interested...lol.
If anything, I think that Changeling, Wraith, and Demon have the best chances to be redone.
January 22 2005, 16:48:59 UTC 7 years ago
And it doesn't seem like you read the later books, because another antagonist becomes extremely apparent.
I hope nothing else gets redone, except as an Orpheus style limited series. I'm all about the completely new game.
Anonymous
January 23 2005, 16:58:58 UTC 7 years ago
You say that as if it was a bad thing ;-)
-Wyrm
January 23 2005, 18:36:21 UTC 7 years ago
I heart Orpheus. Last week was the final session of our 1.5 year campaign. It was the best campaign I've ever played...
January 24 2005, 23:00:13 UTC 7 years ago
Just yesterday one of my players commented on how when we started the game everything was all easy to understand and clean and organized, and they solved mysteries and everything was cool. But now it's all crazy and tense and there's a legion of nasty things out to kill them. That made me happy, because it means I set things up right.
January 22 2005, 22:57:14 UTC 7 years ago
At the moment the nWoD game that I’m most likely to actually play is Mage, because it seems as though it might be sufficiently different from the old Mage for my liking. Of course, I barely know anything about the new Mage yet, so I guess I have to wait and see.
If the new Mage doesn’t grab me, then my next WoD chronicle is likely to be old WoD – Orpheus or Mummy, as I mentioned above. But an entirely new game would also be very cool.
January 24 2005, 23:00:55 UTC 7 years ago
January 25 2005, 01:25:55 UTC 7 years ago
January 25 2005, 22:36:43 UTC 7 years ago
Anonymous
January 22 2005, 17:17:48 UTC 7 years ago
January 27 2005, 21:33:56 UTC 7 years ago
I don't want to make my mages seem really powerful or really weak to begin with, nor allow them to do what they obviously could not, should they appear in my campaign... at present, a mage might appear but she's gonna be an utter beginner and somewhat reclusive from supernaturals and subtle in her use of power (since my players don't read nor know of this board, I'll mention the following), and she will be acting as a distraction so that other mages can gain foothold in the city and wrest it from the Carthians, quite possibly to allow the Invictus to take hold without knowing about their intervention -- so they could slyly take hold of the reins.
She's kinda a pawn and kinda expendable, though quite dedicated and with potential to be considered useful.